Pixyz Studio 2022.1.1.4

Pixyz Studio 2022.1.1.4

Fixes

  • LODTool: fixed an issue that was preventing the Use selection as one group feature from working properly in the LODGeneration tool.
  • Toolbox
    • Combined mesh baking: fixed an issue that was causing black artifacts.
    • Retopology baking: fixed an issue that could cause infinite baking.
    • Impostors
      • Fixed an issue that was generating an empty GameObject.
      • Fixed an issue that was preventing the correct orientation of custom meshes.
      • Fixed an issue that was preventing the proper handling of positive or negative scales.
  • Removed the .h headers file from the binaries that could prevent performing Unity builds in some platforms.

Known issues

You cannot import .pxz files from Pixyz Studio 2022.1.1.4. You can import files from older versions of Pixyz Studio or from other file formats, for example .fbx.

Released on July 11, 2022.

New features

  • [Installation] Pixyz Plugin is made of 3 packages, installable from the Package Manager
  • [Import] New formats are now supported:
    • Naviswork (.nwd, .nwc)
    • Creo View (.pvz, .pvs)

Enhancements

  • [Import] Improved support for the Rhino format (.3dm).
  • [Import] Made global improvements to the CAD import algorithm.
  • [Import] Improved support for the STEP format (.step).

Fixes

  • [Import] VRED format: fixed a bug that prevented materials to be assigned to .vpb files.
  • [Import] USD format: fixed an issue that caused materials to be created multiple times.
  • [Import] USD format: fixed an issue that could cause meshes to be missing at import.
  • [Import] USD format: fixed an issue that caused mesh normals to be missing on some files at import.
  • [Import] USD format: fixed an issue that prevented the import of USD files that had been exported from Omniverse.
  • [Import] Rhino format: fixed an issue that prevented metadata that is stored on layers and objects to be preserved at import.
  • [Import] PXZ format: fixed an issue that prevented root node properties, such as matrices and materials, to be preserved during the import of a .pxz file as a sub-file in a scene.
  • [Import] PTS format: fixed an issue that prevented the correct import of .pts files.
  • [Import] NX format: fixed an issue that caused the up axis to be incorrect at import and that resulted in tilted models.
  • [Import] JT format: fixed an issue that prevented helicoid shapes, such as screws, to be properly tessellated.
  • [Import] Catia format: fixed a bug that could cause meshes to be exploded out of CAD surfaces.
  • [Import] Toolbox: fixed the CreateUVforLightMaps algorithm.
  • [Import] Fixed an issue that prevented the transparent renderer to be retrieved at import.
  • [Toolbox] Fixed an issue for the use of the baking function on models without tangents.
  • [Toolbox] Fixed a bug for the use of the baking function with the transparent mesh renderer.
  • [LODTool] Fixed a bug that caused LOD levels with impostors to be empty.
  • [LODTool] Fixed a bug that caused lags after the selection of the LODGroup GameObject in Unity 2021.1.
  • [LODTool] Fixed a bug concerning the use of the LOD tool on meshes with custom shaders and the change of the rendering mode.

 

Statement: This website is a non-profit personal website. All software of this website comes from the Internet, and the copyright belongs to the original author. If necessary, please purchase the genuine version. The resources are for learning and communication purposes only, please do not use them for commercial purposes! Please delete it within 24 hours after downloading, thank you! If there is any infringement, please contact us by email( cnbjz.net@gmail.com )We will immediately delete the relevant pages.
0
Captcha